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- ------------------------------------------------------------------------
-
- SDR: IBM-PC Resident Sorted Directory Utility V6.0
-
- Copyright (C) 1986-89 By John F. Stetson
-
- All Rights Reserved
-
- ------------------------------------------------------------------------
-
- Contents
-
- ------------------------------------------------------------------------
-
- 1.0 INTRODUCTION
- 1.1 Program Requirements
- 1.2 Design Philosophy
-
- 2.0 PROGRAM USAGE
- 2.1 Installation
- 2.2 Activation
- 2.3 Execution
- 2.4 Termination
- 2.5 Removal
-
- 3.0 APPENDICES
- 3.1 Switch Differences
- 3.2 Configuration
- 3.3 Error Messages
-
- ------------------------------------------------------------------------
-
- 1.1 Program Requirements
-
- ------------------------------------------------------------------------
-
- SDR.COM is a memory resident sorted directory utility program which
- operates on IBM-PC compatible computer systems using the IBM PC-DOS or
- Microsoft MS-DOS Operating System Version 2.0 or higher.
-
- SD.COM is the non-memory resident version of the program. Since the
- capabilities and command syntax of the two programs are virtually
- identical, only the differences and additional capabilities of SDR.COM
- are covered in this document. It is recommended that the user first
- become familiar with the use of SD.COM before using SDR.COM. The bulk
- of the command syntax for SDR.COM is therefore covered in the document
- for SD.COM.
-
- This version of the program requires about 16Kb of disk space and
- about 24-68Kb of memory during execution, depending on the size of
- the directory, file and screen buffers configured by the user. With the
- default buffer sizes, the program uses about 32Kb of system memory.
-
- Support is provided for IBM-PC compatible MDA, CGA, MCGA, EGA, and VGA
- video adaptors and monitors.
-
- ------------------------------------------------------------------------
-
- 1.2 Design Philosophy
-
- ------------------------------------------------------------------------
-
- As is the case for SD.COM, SDR.COM provides more information than the
- resident DOS DIR command about the files on a disk, and allows the user
- to select, sort, format, and display the information in a variety of
- ways. This is accomplished by specifying a pattern name to select the
- desired files and by specifying any of a variety of command line
- "switches" which allow you to modify the behavior of the program. The
- switch names have been designed using letters, as much as possible, so
- that it is easier to associate the function of a switch with its name.
- In addition, the default switch values have been carefully chosen to
- reflect their most common use.
-
- The advantage of a memory resident program is that it is almost always
- available for use, regardless of the other program(s) currently running.
- Otherwise, it would be necessary to either exit the current program and
- return to the DOS system command prompt in order to run the program, or
- use the "shell" facility that some programs provide to execute other
- programs and then regain control. Since not all programs provide this
- capability, having your frequently used utilities in memory resident
- form greatly increases their availability. In addition, execution of a
- memory resident program is virtually instantaneous, since the program is
- only loaded from disk once.
-
- The primary disadvantage of a memory resident program is that it
- consumes system memory which would otherwise be available to execute
- other programs. Most memory resident programs are loaded once at system
- boot time and remain in memory permanently. Well designed memory
- resident programs are carefully written to minimize the amount of memory
- they use, and allow the user to configure the program to achieve a good
- balance between functionality and memory consumption. Another more
- subtle disadvantage is that most non-trivial memory resident programs
- must employ a variety of techniques to work around the limitations in
- the DOS operating system and the IBM-PC BIOS. Since there is not yet a
- universally accepted standard for what these techniques should be, there
- is no guarantee that any one memory resident program will be compatible
- with another, or even with other non-memory resident programs.
-
- However, enough of a standard has emerged to write useful memory
- resident programs, and the benefits of frequently used programs greatly
- outweigh the occasional incompatibilities for most users. This program
- has been designed in such a way as to try and maximize its compatibility
- with other programs. However, there is no guarantee that
- incompatibilities will not arise with a specific program. When this
- occurs, a good strategy to follow is to try to simplify the environment
- as much as possible; remove other memory resident programs one at a
- time, or try changing the order in which they are loaded.
-
- ------------------------------------------------------------------------
-
- 2.1 Installation
-
- ------------------------------------------------------------------------
-
- Unlike non-memory resident programs, SDR is normally only executed once,
- immediately after the operating system is booted. This is best done by
- placing the command "SDR" in the AUTOEXEC.BAT file which is
- automatically executed by DOS after boot-up. As mentioned above, it may
- be necessary to experiment with different loading orders of multiple
- Terminate-and-Stay-Resident programs. In general, the more complex TSR
- type programs (such as BORLAND's SideKick) should be loaded after
- simpler TSR programs. Like most TSR programs, SDR should only be
- installed at the top DOS command level, not from inside another program.
-
- There are two SDR DOS command line switches (/q and /z) which may be
- specified at installation time. A third switch (/r) is used to remove
- the program from memory and is described below. These switches should
- not be confused with those used once you have activated the program and
- are operating inside it. The help screen displayed in response to the
- /? switch (inside SDR) flags these switches with an (*) character as a
- reminder that they are to be used on the DOS (not the SDR) command line.
-
- The /q switch requests "quiet" installation mode. Normally, if the
- installation is successful, SDR will display a message in a box showing
- the total amount of memory it is using and the activation key sequence.
- This message cannot be suppressed by redirecting it to the DOS "NUL"
- device, since it is not displayed using standard DOS video services.
- Specifying the /q switch will prevent the message from being displayed.
-
- Similarly, the /z switch causes suppression of the message box which is
- normally displayed when the program is activated by pressing the hot key
- sequence. See the sections below for additional information. As an
- example, you can install SDR and suppress both message boxes as follows:
-
- D>SDR /Q/Z
-
- Although it is rather unlikely, installation of SDR can be denied for
- the following reasons:
-
- 1) DOS 2.0 or later is required.
-
- 2) The program has already been loaded into memory.
-
- 3) The directory or file buffer sizes requested are out of bounds. The
- program was incorrectly patched - this can't happen if the available
- configuration program (SDC) is used.
-
- 4) There is insufficient system memory available for the resident code,
- data, directory and file buffers.
-
- 5) The program is unable to release memory it no longer needs.
-
- 6) The program is unable to allocate memory for the screen buffer.
-
- ------------------------------------------------------------------------
-
- 2.2 Activation
-
- ------------------------------------------------------------------------
-
- Since the program is "memory resident", it is available for use even
- though another program is currently running. The program is activated by
- pressing the activation or "hot" key combination. The default activation
- key combination is CTRL-ESC (while holding down the CTRL key, press the
- ESC key at the same time). These key combinations can be changed using
- the configuration program so as not to conflict with their possible use
- by other programs.
-
- Although the program will usually be able to "go active" or "pop up",
- there are a few situations where this is not possible (or desirable!):
-
- 1) If the program is already active. Pressing the activation key while
- inside the program is sometimes used to exit a TSR program. Since a
- different key (ESC) is used for this purpose in SDR, this is not
- allowed.
-
- 2) If Disk I/O is in progress. Although not recommended, you may find
- that you can safely pop up SDR in the middle of reading or writing to
- a disk. At other times, the request may be denied. This is due to
- the need to serialize access to non-reentrant code in the PC BIOS.
-
- 3) If the current video mode is either 40 column text or graphics.
- Since SDR requires the full width of the screen in 80 column text
- mode, it will decline to activate if the current video mode is
- incompatible with these requirements. The primary programs which use
- these video modes are BASIC programs.
-
- 4) If a multitasking environment such as Microsoft Windows or DESQview
- is currently being used. Since these environments involve complex
- memory management functions, you should use SD rather than SDR. You
- CAN use SDR with Windows/386 if you install it while inside Windows.
-
- In the situations above, the activation request will be acknowledged by
- an audible tone or "beep", so that there is no doubt that the request
- was declined. However, there is another situation where the program may
- not appear to activate. Some programs or commands may perform certain
- long-running functions which do not provide an opportunity for TSR
- programs to activate. A simple example is the TYPE command. If you
- type a large file and press the activation key during the output, the
- program will probably not go active and the audible tone will not be
- generated. However, when the command ends, either normally or by a
- CTRL-BREAK interrupt, SDR will activate. Some TSR programs simply
- refuse to activate in this situation.
-
- Another similar situation can occur when one TSR program is already
- active and refuses to allow a second TSR program to even "see" its hot-
- key sequence. This is a characteristic of "ill-behaved" TSR programs
- which are all too common. Yet another scenario occurs when SDR "pops-
- up" over another TSR program but appears to be "dead". Sometimes simply
- pressing a few keys will cause the "deadly embrace" to end, although
- these keys may be passed back to the previously invoked program.
-
- Since SDR dynamically determines the video configuration, this means
- that you can install it using one kind of video monitor and activate it
- from another kind. You can switch between MDA, CGA, and EGA or VGA
- monitors at will and SDR will adapt its operation to the monitor in use.
-
- ------------------------------------------------------------------------
-
- 2.3 Execution
-
- ------------------------------------------------------------------------
-
- After the activation key is accepted, the program "goes active" or "pops
- up". At this point, the top few lines of the screen are cleared and a
- box with several lines of information is displayed. A prompt appears on
- the screen line below the box. Once you are familiar with the operation
- of the program, you may wish to use the SDR DOS command line /z switch
- to eliminate the box in order to save screen space. The following
- options are now available:
-
- 1) Enter a valid command line. See below for details.
-
- 2) Press the RETURN key to display the current directory.
-
- 3) Enter /? to display command help information.
-
- 4) Press ESC or CTRL-C to return to the suspended program.
-
- The complete form of the command line is:
-
- D:\path> [/switches] [drive][path][filespec] [/switches]
-
- The prompt string consists of the current drive letter, followed by the
- current directory path for the drive, followed by the prompt character
- (which may be configured). The SDR prompt may appear alarmingly similar
- to your DOS system prompt; the DOS command: PROMPT $P$G generates the
- same type of prompt string. To avoid confusion, SDR allows the prompt
- character to be changed, and the default is a graphics character
- different from the usual (>) character.
-
- The rest of the command line parameters (drive, path, filespec, and
- switches) are just like those accepted by the SD.COM program. Please
- refer to the documentation for SD for details.
-
- The command line must be terminated by the RETURN or ENTER key. The
- Backspace key may be used to remove previously typed characters on the
- command line. Since SDR must avoid the use of DOS console services in
- resident code, utilities like PCED, CED, and DOSEDIT which allow editing
- the DOS command line will unfortunately not function inside SDR.
-
- After the output of the current command is displayed, the prompt string
- is redisplayed. This allows you to enter as many commands as desired
- before returning to the suspended program. Keep in mind that the
- program which was in control when the activation key was pressed is in a
- suspended state; this implies that you will not wish to activate SDR
- (even though it is allowed) when executing a time-critical program. A
- good example of this is a modem communication program which is in the
- middle of a file transfer with a remote system.
-
- To see SDR in operation, try the following example:
-
- 1) Execute the BASIC language interpreter with the command: BASICA
-
- 2) Enter the following BASIC command: FOR I=1 TO 999 : ? I,SQR(I) : NEXT
-
- 3) Press RETURN and wait until the screen fills
-
- 4) Press the SDR activation keys: CTRL-ESC
-
- 5) Press RETURN several times to display the directory
-
- 6) Press ESC to return to the BASIC program
-
- 7) Notice that the program picks up where it left off
-
- 8) Press CTRL-BREAK to terminate the BASIC program
-
- Unlike most programs, you can't type ahead while the program is running.
- This is due to the need to monitor the keyboard in order to pause the
- screen output. If you wish to begin typing a new command, simply press
- ESCAPE (preferred) or Control-C to immediately terminate the output,
- and then type the next command.
-
- Console output may be paused by typing any other character and may be
- restarted in two different ways. If RETURN is pressed, screen output
- resumes until the either the screen fills or the output finishes. If
- any other character is typed, only a single line of additional screen
- output is displayed. This allows you to easily control the displayed
- output so as to minimize the loss of existing screen data by scrolling.
- The recommended single line scroll keys are the Space Bar or Down Arrow.
-
- ------------------------------------------------------------------------
-
- 2.4 Termination
-
- ------------------------------------------------------------------------
-
- The only way to exit from SDR to the suspended program is by pressing
- the ESC or CTRL-C key from the SDR command prompt. Pressing CTRL-BREAK
- will not exit from SDR and will appear to be ignored, but the interrupt
- may be seen by the suspended program when SDR is exited normally.
-
- If the ESC key is used to exit from SDR, the console screen is restored
- to its original state, and the cursor position and size are restored to
- their original state when the original program was suspended.
-
- If the CTRL-C key is used to exit from SDR and the original screen line
- containing the cursor before SDR was activated is still visible, the
- cursor is restored to its original state, but the screen is NOT
- restored. A divider line is displayed over the last SDR prompt line to
- clearly separate the original and subsequent screen output. The reason
- for this behavior is to allow you to retain output generated by SDR in
- order to be able to refer to it when you return to the suspended
- program. Once the original cursor line is overwritten, either by screen
- output, scrolling, or clearing the screen, CTRL-C will cause the entire
- screen to be restored, just like ESC. Therefore, if you plan to use
- this feature, you will want to position the cursor as close to the
- bottom of the screen as possible before activating SDR. Once you have
- referred to the SDR output, you may wish to perform an action in the
- suspended program which will cause the screen to be rewritten, in
- order to avoid confusion and to resynchronize the display.
-
- ------------------------------------------------------------------------
-
- 2.5 Removal
-
- ------------------------------------------------------------------------
-
- SDR prevents the user from loading multiple copies of itself in order to
- avoid wasting memory. It can be removed from memory by running it again
- with the /r command line switch specified. This is helpful when the
- program is being configured for different screen colors, etc. in order
- to avoid a system reboot to load a new copy of the program. It can also
- be useful if the need arises to release as much memory as possible for
- some other purpose.
-
- Although it is rather unlikely, removal of SDR can be denied for the
- following reasons:
-
- 1) The program is not already loaded in memory.
-
- 2) Interrupt vectors previously saved and changed by the program have
- been subsequently altered by another program.
-
- 3) The program is unable to release memory it no longer needs.
-
- SDR will decline to remove itself from memory if it determines that
- another TSR program has stolen one of the interrupt vectors which it
- saves and then changes. In this case, you must remove the other program
- from memory before you can remove SDR. A good example is when BORLAND's
- SideKick utility is used with SDR. In this case, install SDR first and
- SideKick second. You must remove SideKick first, and SDR second. This
- is necessary since SideKick constantly monitors the interrupt vectors it
- steals and if it detects that another program has stolen them, it steals
- them back again!
-
- Although a few TSR programs provide a means of deinstalling themselves
- from memory (such as SDR), most do not. However, there are several
- utilities available which provide this capability. MARK and RELEASE by
- TurboPower Software and INSTALL and REMOVE by PC Magazine are readily
- available on many bulletin boards. These programs require that you
- execute a special program before installing a TSR program, and another
- program when you wish to remove the TSR program. They work by saving
- information about the state of the Interrupt Vector Table and DOS Memory
- Control Blocks so that this information can be subsequently restored,
- thus effectively removing the TSR program.
-
- There are also several utility programs available which display all of
- the currently loaded TSR programs, along with information on how much
- memory they use, which interrupts they "steal", etc. By observing which
- interrupts are stolen by each TSR program, it is possible to determine
- which programs are likely to conflict with each other.
-
- If you use one of these programs to display the currently loaded TSR
- programs, you may notice that some are identified by their program
- names and some are not. Starting with DOS V3, the path and program
- name used to execute a program are stored in the program environment
- memory block. It is generally considered good practice for a TSR
- program to release this environment block (usually less than 100 bytes)
- at the time it is installed, and SDR does this. A side effect of this
- action is that programs which scan the memory control blocks and
- display information about TSR programs cannot obtain the program name.
-
- When any TSR program is removed from memory and it is not the last
- loaded TSR program, a gap in memory will result from the creation of
- the resulting free memory block. DOS will not normally be able to
- use this memory unless all TSR programs above it are first removed.
- This implies that TSR programs should always be removed in the opposite
- order in which they were installed, in order to maximize the use of
- available memory for other programs.
-
- ------------------------------------------------------------------------
-
- 3.1 Switch Differences
-
- ------------------------------------------------------------------------
-
- Although most of the command line switches function the same in SDR as
- they do in SD, there are differences due to the operating environment.
-
- Although the /e switch may still be used to clear the screen before the
- execution of an individual command, using the SDC program to turn this
- switch ON as a default will cause the entire screen to be cleared each
- time SDR "pops-up", but not automatically for each subsequent command.
-
- The Environment Size, TSR Memory, and System Memory Used and Free values
- displayed by the /i switch reflect the system memory at the time just
- after SDR was installed and may be incorrect if other TSR programs have
- been subsequently loaded. SDR will not be able to read the Boot Sector
- for drives above C: when it is activated from the DOS command prompt
- (rather than when inside most other programs). In this case, some of
- the disk parameter values will appear as NONE or zeros.
-
- The /q switch requests "quiet" installation of SDR when specified on the
- DOS command line as described above. When used inside SDR, it functions
- just as it does in SD to generate "quick" output without user prompts.
-
- The /r switch is normally used in SD to allow the program output to be
- redirected to a file or to the printer. Since this function is performed
- by the DOS command interpreter, it is not available inside a memory
- resident program. The /r switch is used to remove SDR from memory (when
- specified on the DOS command line to execute SDR), and is ignored if it
- is specified on the command line inside SDR.
-
- The /w switch resets the screen to 25 lines after the execution of the
- current command in SDR, NOT when SDR returns to the suspended program.
-
- The /z switch is normally used in SD to cause the screen to be saved and
- restored. When specified on the SDR DOS command line, it suppresses the
- activation message box. If you often use the CTRL-C key to exit from
- SDR, you may wish to specify /z when installing SDR so that you have
- more room to use on the screen. The /z switch is ignored if it is
- specified on the command line inside SDR.
-
- The SD /$ switch, which is designed to facilitate the operation of SD
- when it is executed inside a DOS Batch file, is not implemented in SDR.
-
- The EGA and VGA switches (/25, /35, /43, /50) should be used cautiously.
- If you use an EGA or VGA video adaptor and wish to use more than 25
- screen lines, make sure you select screen buffer type 2 (8000 bytes) in
- the configuration program. Otherwise, only the first 25 lines of the
- original screen will be restored. Even so, it is recommended that you
- reset the screen to its original size before returning to the suspended
- program, unless it is known to be able to tolerate this kind of dynamic
- video mode switching.
-
- It should be kept in mind that SDR has several restrictions placed on it
- which do not apply to the simpler operating environment of SD. Even
- though SDR can be activated from the DOS command prompt, you may prefer
- to use SD in this situation for the following reasons:
-
- 1) Previous screen output is more readily visible.
-
- 2) More directories and files can be processed.
-
- 3) Output may be redirected to a file or device.
-
- 4) Full disk parameter information for drives above
- C: is available when requested by the /i switch.
-
- SDR should therefore not be viewed as a total replacement for SD, but as
- a supplementary program which is available in more environments.
-
- ------------------------------------------------------------------------
-
- 3.2 Configuration
-
- ------------------------------------------------------------------------
-
- The SDR program may be configured (using SDC) or patched (using DEBUG)
- to change the various program defaults to those you prefer. The SDC
- program is preferred over DEBUG since it is much easier and safer to use
- and allows you to decide which combination of screen colors you prefer.
- It also allows you to first configure the SD program for the default
- switches and screen colors you prefer and to then transfer these values
- to the SDR program, without having to leave the configuration program.
- You will then only have to configure the options which are unique to
- SDR. Run the DEMO2.BAT file to see some examples of the SDC program.
-
- If you are using DEBUG, you will need to refer to the section titled
- Patch Area Format in the SD.DOC file to obtain the necessary offsets and
- data values.
-
- Activation Key Specification
-
- Great care should be taken in selecting the activation or hot key
- sequence. It must be unique enough that it will never be needed for any
- other purpose by any program you normally use. This usually means that
- an ALT or CTRL key combination is the best choice.
-
- For PC-AT style keyboards, the SysReq key cannot be used as a hot key
- since it is processed differently from the other standard keys. The
- new keys on enhanced 101 key keyboards such as F11 and F12 also cannot
- be used since they are processed differently by the ROM BIOS.
-
- Hot Key Control Codes (select any combination from 0-15)
-
- 1 = Right Shift Key 4 = Ctrl Key
- 2 = Left Shift Key 8 = Alt Key
-
- The default hot key control code is 4 (CTRL).
-
- Hot Key Scan Codes (select any value from 0-255)
-
- Escape = 01 Home = 71 Shift F1-F10 = 84- 93
- 1234567890-= = 02-13 Up Arrow = 72 Ctrl F1-F10 = 94-103
- Back Space = 14 Page Up = 73 Alt F1-F10 = 104-113
- Tab = 15 Left Arrow = 75 Ctrl PrtSc = 114
- QWERTYUIOP[] = 16-27 Right Arrow = 77 Ctrl Left Arrow = 115
- Enter = 28 Keypad + = 78 Ctrl Right Arrow = 116
- ASDFGHJKL;'` = 30-41 End = 79 Ctrl End = 117
- \ZXCVBNM,./ = 43-53 Down Arrow = 80 Ctrl PgDn = 118
- * = 55 Page Down = 81 Ctrl Home = 119
- Space = 57 Insert = 82 Alt 1234567890-= = 120-131
- F1-F10 = 59-68 Delete = 83 Ctrl Pgup = 132
-
- The default hot key scan code is 1 (ESC).
-
- Hot Key String
-
- You may enter a character string of from 1 to 16 characters which will
- be displayed as part of the program's installation message as a reminder
- of the hot key sequence. The default hot key string is CTRL-ESCAPE Keys.
- If you use DEBUG, make sure that the string is padded with trailing
- spaces through the 16th character, if necessary, and that the next
- character is a NULL (hexadecimal 00).
-
- Prompt Character Specification
-
- The default prompt character (code 26, a graphics right arrow symbol)
- was chosen to be different from, but similar to the standard DOS command
- line prompt character. You may change it to any standard or extended
- ASCII character from 0-255.
-
- SDR Memory Usage
-
- Dir Buffer Minimum Default Maximum
- ---------- ------- ------- -------
- Bytes 512 1024 4096
- Dirs 32 64 256
-
- File Buffer Minimum Default Maximum
- ----------- ------- ------- -------
- Bytes 2560 10240 40960
- Files 102 409 1638
- ARC Files 88 353 1412
-
- Memory Usage Minimum Default Maximum
- ------------ ------- ------- -------
- Code & Data 16928 16928 16928
- Dir Buffer 512 1024 4096
- File Buffer 2560 10240 40960
- Screen Buffer 4000 4000 8000
- Total 24000 32192 69984
-
- Buffer Size Specifications
-
- The choice of the directory and file buffer size values is based on a
- trade-off between minimizing the amount of memory used and allowing for
- a reasonable number of directories and files. Each directory buffer
- entry uses a variable number of bytes from 4 to 70, depending on the
- length of the directory name. For the purposes of performing some
- calculations, we will assume an average directory name length of 13
- characters, or 16 bytes per directory buffer entry. Each file buffer
- entry uses 25 bytes per file or 29 bytes for files inside ARC files.
-
- The default buffer sizes are 1024 bytes for about 64 directory entries
- and 10240 bytes for about 409 files/directory or 353 files/ARC file.
- The directory buffer is only used when processing global directories
- with the /g switch. Its size may range from 512 to 4096 bytes. The
- file buffer is always used and contains all of the file and subdirectory
- names for an individual directory or ARC file. Its size may range from
- 2560 to 40960 bytes. The size of the resident code and data excluding
- these two buffers is currently about 16928 bytes. The buffer used to
- save the screen may be configured for either 4000 or 8000 bytes. You
- can therefore configure the program to use as little as about 24Kb of
- memory or as much as about 68Kb.
-
- The total memory used not including the screen buffer must be less than
- 64Kb. This limit is strictly enforced; you will receive the "Memory
- error" message when installing SDR if the total configured memory size
- exceeds this. If you attempt to exceed the configured buffer size
- limits when running the program, you will receive the "Too many dirs" or
- "Too many files" message, and the resulting output will be incomplete.
-
- The default screen buffer size is 4000 bytes. This is sufficient for
- either a Monochrome or CGA equipped PC. However, if you use an EGA or
- VGA monitor and sometimes use more than 25 lines on the screen, you may
- wish to configure an 8000 byte screen buffer to allow for up to 50 lines
- of 80 characters. Failure to do this will result in only the first 25
- screen lines being restored.
-
- ------------------------------------------------------------------------
-
- 3.3 Error Messages
-
- ------------------------------------------------------------------------
-
- The following error messages are displayed and system return codes set
- for various conditions which may arise. An audible tone is generated to
- alert the user of severe errors. The return codes may be tested using
- the standard DOS IF ERRORLEVEL statement in a .BAT file.
-
- No matching files (directory may be empty)
- Bad switch (use /? for help information)
- Bad drive (doesn't exist or syntax error)
- Bad path (doesn't exist or syntax error)
- Bad filespec (syntax error)
- Bad date (too large or syntax error)
- Too many dirs (buffer limit exceeded for /g)
- Too many files (buffer limit exceeded)
- Disk error (floppy disk may not be in drive)
-
- 0 - Removed (in response to /r switch)
- 1 - Already loaded (can't reload unless removed)
- 2 - Not loaded (can't remove unless loaded)
- 3 - Can't remove (interrupt vectors changed)
- 4 - Memory error (insufficient or (de)allocation problem)
-
- ------------------------------------------------------------------------
-
- IBM and PC-DOS are trademarks of IBM Corporation.
- MICROSOFT and MS-DOS are trademarks of Microsoft Corporation.
- DESQview is a trademark of Quarterdeck Office Systems.
- SideKick is a trademark of BORLAND International Corporation.
- ARC is a trademark of SEA Corporation.
-
- ------------------------------------------------------------------------